![]() This rabbit-like monster is vulnerable to arrow and bomb attacks. ![]() Peahats do not take damage from fire or a boomerang. Wait of it to stop flying and it's pedals to stop spinning to attack it. ![]() ![]() While moving this enemy cannot be damaged. T here are two types of Octorok : red and blue. This classic octopus-like creature shoots rocks out his mouth either horizontally or vertically. Unlike the Lanmola the order you do this does not matter. Similar to the Lanmola all sections of this enemy must be defeated individually. T here are two types of Moblin : red and blue. they throw spears and cause damage if they touch you. T here are two types of Lynel : red and blue. There is no special trick to defeating them as the take damage from all types of weapons. Lynel have a good deal of health and they can shoot beams from their swords. LynelĮasily one of the most dangerous enemies you will in counter. If you get too close to one it will swallow you whole! You need to fight your way out quickly or it will eat your Magic Shield. T here are two types of Leever : red and blue. Living in the ground the Leevers can surprise the player by burrowing underground and reappearing in a different spot on the screen. There are two types of Darknuts: red and blue. You must attack from the side or back to cause damage. DarknutĪ Darknut is heavily armored and uses a shield to block all attacks from the front. In the second quest this is changed slightly where Red Bubbles cause you to lose use of your sword and only Blue Bubbles can cure you. These enemies do not cause damage to the player when touched but, you will not be able to use your sword for a short period of time. These flaming skulls are found in many dungeons. Boulders fall from the mountain range and cannot be destroyed only avoided. This enemy cannot be destroyed but can be blocked blocks. Secrets can sometimes be hidden behind these enemies so they cannot always be avoided.Ī blade trap will attack if you stand directly horizontal or vertical to it. ![]() They are vulnerable to all type of weaponry. Touching or striking them will cause them to move around. These foes are living statues and do not move around like other enemies until disturbed. ![]()
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